Sunday, 24 September 2017

Some Support for the Bear

Hello everyone out there,

I hope you're all coping with the various weather happenstances that are occurring around us all, keep healthy and safe.  Given the weather situation in the southern portions of our continent it seems rather small potatoes to have any issues with the warmer than normal September weather that we're having at the moment...

Presently it is sitting somewhere near 30 degrees C with humidex pushing it to high 30's low 40's depending on your locale...funny enough I was camping at this moment a couple of years ago and experienced another extreme weather event...approximately -5 C with snow and rain...brrrr.

So, on this mixed weather day, I thought I'd post for you some combat support for my Team Yankee hordes of Soviets.  More air defense with the addition of 2 x SA-13 Gopher launchers, and some recce elements with 4 x BRDM-2's.  These models painted up fairly fast and I purposely tried out different shades of 'green' on these units...1. to try a different paintscheme similar to what I saw at the Canadian War Museum. and 2. to make it so I could easily pick out my recce troops from the hordes on the table.

I hope you enjoy the pics...comments and advice are always welcome.

Take care.

Overhead view of the SA-13's, with flash...some subtle weathering on the deck and side panels

Profile shot, without flash...weathering is more pronounced

Front aspect view...
 
Front view of the BRDM's...a little brighter shade of green...I think I based them with a spray of Tankovy Green (much the same as all my Soviet kit) and then used VJ 923 Luftwaffe green with a mix of 833 bright cam green and then I just added a little offwhite to the mix to lighten the shade...
 
I really like the shade difference and the relative brightness of these models compared to the rest of my force...it keeps with the example I saw at the museum...and I think VJ's painting guide also goes with a much brighter take on the Soviet cold war painting.
 

 
 Painting so far in 2017:
 
I'm very happy with my progress so far this year...I have certainly focused on 28mm more, I have updated my painting style and am starting to really get a feel for it...I just recently started adapting it to 15mm, outside of the 'star wars' theme, so I'm curious to see how my results go.  As far as additions to lead mountain, I have kept them pretty tight this year, I just bought a box of Soviet WW2 infantry this past weekend and this is the first purchase I've made that wasn't related to a birthday or fathers day gift...so my 'bought' numbers are a little off as I have to count up all the gift-additions...but I'm pretty happy nonetheless.
 
Cheers.
 
Painted:
28mm - 58
15mm - 17

Bought:
28mm - 53
vehicle - 1

15mm - 0
vehicle - 7
 
Overall PROGRESS: +14

Sunday, 17 September 2017

Some Reaper Recruits

Hello folks,

I hope everyone is well...it would appear that we are presently into the second coming of 'summer', the temperatures of the past week have certainly stood out as the highlight of the past few months and especially given the cool trends we were having at the beginning of the month.

Personally, I'm good with the cooler weather, but we also didn't have our normal summer in this neck of the country...so I see why folks are pretty pumped.

I thought I'd share with you a few Reaper pieces that I finished near the end of July, beginning of August...I really do like the Reaper pieces...there's a lot of character in the individual figures and the Pathfinder series of minis are outstanding.

I'm trying to kickstart some posting momentum so I'll keep this only relatively short and simple and let the pictures do the talking.

Cheers.

First off, for our more advanced treks into the Northern City, we have 'the Overladen'...a great looking fig, packed down like a good little pack mule hauling the treasures and necessities for an adventuring band.

slightly different aspect...looking downwards toward the figure...

I'm not sure if I'd trust that chicken...looks a little off coloured...not sure if it's supposed to be supper or a trap for beasts...

A couple of great aspects of all the various kit that our apprentice/pack mule is carrying...the figure itself was a lot of fun to paint, the main challenge being the identification of all the different kit and ensuring a consistency of colours amongst the pieces of kit and the ways they overlap and cover each other up.

The next figure I have is from the Reaper Pathfinder line...it is Merisiel the Iconic Elf Thief.  I really like the various 'iconic' figures they have...my first attempt was with their Iconic Skald which I'm really happy with how it came up.

So, inspired by the Iconic figures, I am slowly and deliberately putting together a separate Company of Adventurers all based on these figures.  When I saw Merisiel, I automatically thought she would be perfect as a Treasure Thief, she literally has a buttload of daggers...as well, depending on the rule additions, etc. she could easily serve as an assassin.
So, to keep some consistency amongst my Company, I wanted to make sure that each figure had at least some green within their paint scheme, the Skald was fairly subtle green trim showing beneath his leather robe...for Mis, there is more to see, however I did not make it the primary colour of her outfit.

Various profiles...the figure took a bit to come to life for me...I had tried at least 2-3 variations on the main colour schemes before settling on the blue and green...another great figure that I'm very pleased with.
 
While I can't 100% remember...I think I received the Skinsaw man as a Christmas or Father's day gift...I wasn't certain how to get it to work in the company, BUT, I really liked the look of the figure and the character of the figure...and after reading some of the backstory to the Skinsaw man I was more determined to include him into the warband.

Again, I made sure to add some green in the figure, but reading the various Frostgrave characteristics of the different wizards, I thought that the Skinsaw Man would be an excellent Fire Elementalist...and to help emphasis that I tried to make his jacket look as closely to fire as possible...getting the jacket to this point was really enjoyable and I can't even remember how many layers I invested into this look...I'm really happy with how it turned out in the end...I used VJ Red (vermillion I think) and then introduced a small ratio of bright orange with each layer.  The last layer or two was a heavily watered down bright orange applied deliberately in select spots.
 
 
Painting so far in 2017:
 
Painted:
28mm - 58
15mm - 11

Bought:
28mm - 53
vehicle - 1

15mm - 0
vehicle - 7
 
Overall PROGRESS: +8

Monday, 4 September 2017

The Walking Dead - Battle Report

Howdy all,
 
So it appears that the summer is nearly over...the days are getting a little shorter, the sounds of children crying and screeching as they head to school is nearly upon us, the temperatures are getting to the single digits overnight (not that I can complain about the temps this summer, we really didn't have our crazy over 40 degrees heatwave with humidity on top), and my near annual hibernation break from the internets seems to be coming to a close.
 
Of course not that I have been MIA from the painting table, it does get a little difficult to take my painting on the road when we go on vacation, but I can at least put some models together and attempt to plan my painting moving forward...attempt...
 
Regardless...one of the last things I did before my hibernation was to get an afternoon of gaming in with Mike and Duncan.  Zombies have been on our mind lately and both of the guys had bought into Mantic's Kickstarter for The Walking Dead.  I have attempted to watch this show on occasion, sorry folks...I am not a fan, however I do like zombie gaming...so I was happy to give it a try.
 
So, for your gaming reading and pleasure, I give you my battle report for The Walking Dead.  If you happen to read Mike's blog, then you may have already seen his version of events here.
 
I can't recall the scenario...but generally there were 3 groups of survivors with my group (Mad Max...the boss, Elvis, The Giggler...obsessed Joker cospalyer, and an average Joe) in a section of trees and an abandoned RV park.  Duncan's group (Rick, Caarrrrllllllll, and a couple of others) was in the Buy-Mart next to the RV park, and Mike's group (secret agents and robe wearing dudes) was near a gas station across the street.
 
My guys spread themselves along the treeline...there's an RV ahead of us that might have some loot...and you can hear the low murmur of shambling zombies...

Overhead view of the table...Duncan's in the blue Buy-Mart, Mike is up at the top left of the table

We make our way to the RV, Joe looks in a window and grabs a first aid kit...his quick movements have brought a shambling zombie who slowly makes its way around the RV.

Keeping noise to a minimum the group gets to the fenceline and makes their way to the gate...there are a couple of zombies in the way...so, ninja quiet...

Elvis makes his way to the graffiti where there is another supply cache, he pulls up another first aid kit...and the ninja quiet plan kinda went out the window as he and Max dispatched a couple of zombies to get there...you can see in Buy-Mart there are a few hordes that Rick and Caaarrrllll are taking care of...

Overview shot of Mike's group trying to make it out of their barricades...they keep getting knockdown hits but can't seem to get a kill...very frustrating for Mike...very entertaining to watch...

Another of Duncan's survivors is fending another horde...there were a few moments throughout the game where conditions triggered extra zombie spawns...Duncan couldn't seem to get a break...the zombies looked to be converging on the Buy-Mart...I eventually stopped placing them there...but that's irrelevant to this...

The 'threat' level reached a tipping point and all groups had to exit the map within a couple of turns...I was able to get Joe and Elvis off the table with their loot...

Mike tried intervening in our escape...one of his agents took a couple of shots at our group...Max paused long enough to put two barrels of hello downrange and killed Mike's agent...I think we made our point...

The endstate...my group of survivors was able to exit, I think Mike got most of his...and I think Duncan was able to get half his group off.
 
Overall, I enjoyed the game...I like the escalating threat level...maybe its called rage...can't really remember...but I did enjoy the mechanics and flow of the game...I curse both Mike and Duncan as it now appears that I will have to buy the core set and see what else I can pick up...bugger...
 
Take care.

Monday, 31 July 2017

TRUCKS!! and a few more TRUCKS...


Howdy everyone,

I hope you all have been enjoying the summer...it occasionally hits here every week or so, but it has been rather nice.  So, between trying to do summery stuff, home reno's, and a few other unwelcome distractions I have not been able to get any computer time this month...

Luckily I have been keeping up with the painting...I just have to get some time to get some pics of a few pieces that I literally just dull-coated this morning.  But, I have these trucks that I finished near the end of June...

I wanted to get back to some Cold War/Team Yankee painting...back to some 15mm...and back to some vehicles.  I think in the fall I had bought Battlefront's BM-21 box...enjoyable little models...they came up very quickly and took very little to prep and put together.


 
I went with my standard basecoat...but wanted to give them a different shade than what I have so far for my T72's and BMP's...I went a little brighter with some of the highlights and then weathered with some Army Painter Strong Tone and VJ Beige Brown and Tan Earth. 
 
Still playing around with flash and no-flash shots...mixed reviews on the flash shots...but it could be the location...I just ordered a photo station, so I'm curious to see how that will work and how it will change my picture results.

 
No-flash shots...

 
Next up, I bought some Zvezda Ural trucks at Cangames in May...I didn't want these guys languishing too long on the pile, so I got them put together fairly quickly and then went at them with the brush...they came up very quickly and weren't too bad to put together.
 
The truck for the BM-21 uses the Ural as well, so I was curious to see the subtle differences in how Battlefront and Zvezda approached their models.  I'm not too hung up on the differences, the models all look great, I think the big difference is that the BF truck looks a little 'squater' in the cab, the Zvezda trucks look a little more evenly rounded out...but again, they all look great. 
 
I had a few Force on Force scenarios in mind, so I elected to model a couple of vehicles with open caps so I can put in some cargo and left the cap on one, so I could try my hand at painting it...and to break up the uniformity of the trucks.
I used the same colours for these trucks as I used for the BM-21's...put a little more weathering on the covered cap...all in all, I'm very happy with how these came out.

 
Hope you enjoyed the pics...I think up next, I'll have some more additions to the Team Yankee family...try to get my picture taking caught up with my completed models...
 
Keep on trucking, have a great summer.
 
Painting so far in 2017:
 
Painted:
28mm - 55
15mm - 11

Bought:
28mm - 53
vehicle - 1

15mm - 0
vehicle - 7
 
Overall PROGRESS: +5

 

Tuesday, 4 July 2017

Foray into the Northern City

Howdy folks,

Between house reno's and work, I'm making a concerted effort to keep up my painting as well as make sure I've got momentum on my posts...this latest post on the Northern City has been sitting in my to-do box for a few weeks, but nonetheless, is here now!

If you'd like to read some lies and overblown statements on the game, Mike gave his version of events here...

Funny enough, there was some miscommunication before this game between Mike and I...long story short, we agreed to meet up for some gaming...there may have been issues with the calendar, some of us understood Wednesday...others Saturday...and well, coincidentally we ended up getting together with the intent of gaming the same game in mind...

Oh, and I may have just jumped into a game between Mike and Serge...but just before they started.  So....Frostgrave Ulterior Motives, yeah! It was kind of funny, but at least we all had the same game on the brain...

Mike and Serge did an excellent job of adapting and overcoming...and we quickly had a multiplayer game each with our own set of hidden agendas...

Mike is on my left, Serge is on my right...I'm pushing centre with my Necromancer @, his apprentice, a couple of soldiers, a thief, a knight, a crossbowman, a thug, and a nasty looking direwolf as a dog.  Great looking table as always...

My ulterior motive...place 2 or 3 items...can't remember, but the goal was to have an object on the table (in this case a zombie) that would be activated once any player was within 6 inches...and then if the zombie was killed, I receive 80 experience pts...or anyone within 6-ish inches of it receives 10 experience pts per turn...
 
My company moves into the centre...there are a couple of treasure drops within fairly close range...Mike is visible past some buildings on my left...there is a heavy line of trees blocking line of sight between Serge and I...Mike and Serge meet up and trade shots/spells on the catwalks at the other edge of the table...
 
My Necromancer, @, activates the soldiers and the thief pushing them past a crypt towards the first treasure...
 
My apprentice pushes right with the crossbowman and thug...
 
Overhead shots...
 
There is a gaggle of zombies in the centre of town...all with various strings attached...or unattached?
My soldiers push to the statue near centre...they guard the treasure, the thief is coming up on their right to take it and run...
 
My knight and thief run up to our 'front line'...@ deploys a line of fog t block line of sight...my direwolf is busy patrolling the left flank, keeping Mike guessing on my intentions...
 
My apprentice raises his own zombie...and prepares to send it forward...my thug collects another piece of treasure behind a large boulder and starts to make a run for the table edge...
Mike sends his scrawny looking wardog to attack my Necromancer...poor little bugger...
 
The little bastard takes a sizable chunk out of @'s leg...my knight moves back to contain Angus the miniature wardog...my thief make a run for it...
 
the fog remains...and the direwolf decides to hide in it...
 
The fog dissipates and the bulk of my company, emboldened by the loot captured so far, push further into centre...my apprentice lays down another line of fog...tactically it was the right thing to do...however in a turn or two, it became rather annoying as I didn't have the legs to run Mike's treasure hunter down or fire some spells at him...Line of Sight, well blocked!
 
the bulk of my action took place on the left flank, however I did try to get a shot off at Serge's adventurers with my Crossbowman...there was a couple of shots...I think they both deflected...so very little going on there...a the end of the game, my treasure was taken off the table, my troops were patrolling the centre and I think all of the treasure had been recovered.